<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4181229411522489836</id><updated>2012-02-11T19:47:04.818-08:00</updated><title type='text'>Welcome To MH Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>13</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-8700138318443510134</id><published>2008-01-17T19:45:00.000-08:00</published><updated>2008-11-14T23:58:50.751-08:00</updated><title type='text'>Assignment 2: Amplifier</title><content type='html'>This is one of the model that i wanted to put in my skybox. It will be together with my guitar along with another model that i have yet to create.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_LQnRloFIxoM/R5AhYfD9XOI/AAAAAAAAABg/kQ4uG4kJlEI/s1600-h/Amplifier.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5156658277877898466" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_LQnRloFIxoM/R5AhYfD9XOI/AAAAAAAAABg/kQ4uG4kJlEI/s320/Amplifier.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;This modelling is created using the Maya software.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-8700138318443510134?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/8700138318443510134/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=8700138318443510134' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/8700138318443510134'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/8700138318443510134'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2008/01/assignment-2-amplifier.html' title='Assignment 2: Amplifier'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LQnRloFIxoM/R5AhYfD9XOI/AAAAAAAAABg/kQ4uG4kJlEI/s72-c/Amplifier.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-8501878402217288917</id><published>2007-12-12T19:15:00.000-08:00</published><updated>2008-11-14T23:58:51.561-08:00</updated><title type='text'>Week 9: Assignment 1</title><content type='html'>&lt;div&gt;&lt;a href="http://1.bp.blogspot.com/_LQnRloFIxoM/R2CkUjU0nhI/AAAAAAAAABQ/zg0Ikh_gs_I/s1600-h/Reference+Star+Bass+Guitar.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5143291447444020754" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_LQnRloFIxoM/R2CkUjU0nhI/AAAAAAAAABQ/zg0Ikh_gs_I/s320/Reference+Star+Bass+Guitar.bmp" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Now this is my complete version of assignment 1. I modelled a bass guitar based on the above picture taken.&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;So this is my model..&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5143291984314932770" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_LQnRloFIxoM/R2CkzzU0niI/AAAAAAAAABY/gsW-shm4lmk/s320/Star+Bass+Guitar.bmp" border="0" /&gt;&lt;/div&gt;Plotting on a graph paper with the x and y axis before startin doing it on openGL really helps alot with the visualisation. So alot of time is saved and the job is easily done.&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-8501878402217288917?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/8501878402217288917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=8501878402217288917' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/8501878402217288917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/8501878402217288917'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/12/week-9-assignment-1.html' title='Week 9: Assignment 1'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LQnRloFIxoM/R2CkUjU0nhI/AAAAAAAAABQ/zg0Ikh_gs_I/s72-c/Reference+Star+Bass+Guitar.bmp' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-6242487191890022253</id><published>2007-12-12T19:05:00.000-08:00</published><updated>2008-11-14T23:58:51.728-08:00</updated><title type='text'>Week 8: Assignment 1</title><content type='html'>I actually started off with an alien. Here's how it goes.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/_LQnRloFIxoM/R2CibzU0ngI/AAAAAAAAABI/_0Eld0XT0Bc/s1600-h/alien.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5143289372974816770" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_LQnRloFIxoM/R2CibzU0ngI/AAAAAAAAABI/_0Eld0XT0Bc/s320/alien.bmp" border="0" /&gt;&lt;/a&gt; After doing halfway, I have to redo. I won't even dare to hand it in. It looks too lousy to pass. So practically this is just a practise to start off with.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-6242487191890022253?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/6242487191890022253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=6242487191890022253' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6242487191890022253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6242487191890022253'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/12/week-8-assignment-1.html' title='Week 8: Assignment 1'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LQnRloFIxoM/R2CibzU0ngI/AAAAAAAAABI/_0Eld0XT0Bc/s72-c/alien.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-3211301470544316744</id><published>2007-11-28T18:39:00.001-08:00</published><updated>2008-11-14T23:58:51.833-08:00</updated><title type='text'>Practical 7</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_LQnRloFIxoM/R04me8tz1AI/AAAAAAAAABA/ncy9CgyGpnE/s1600-h/practical+7.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5138086538012513282" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_LQnRloFIxoM/R04me8tz1AI/AAAAAAAAABA/ncy9CgyGpnE/s320/practical+7.JPG" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;#include "glut.h"&lt;br /&gt;GLfloat angle= 0.0f;&lt;br /&gt;GLfloat width= 40.0f;&lt;br /&gt;GLfloat height= 30.0f;&lt;br /&gt;int x=0;&lt;br /&gt;int y=0;&lt;br /&gt;void init(void)&lt;br /&gt;{&lt;br /&gt;GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };&lt;br /&gt;GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };&lt;br /&gt;GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 };&lt;br /&gt;GLfloat position[] = { 0.0, 3.0, 2.0, 0.0 };&lt;br /&gt;GLfloat lmodel_ambient[] = { 0.4, 0.4, 0.4, 1.0 };&lt;br /&gt;glClearColor(0.0, 0.1, 0.1, 0.0);&lt;br /&gt;//Enable Depth test&lt;br /&gt;&lt;br /&gt;glShadeModel(GL_SMOOTH);&lt;br /&gt;glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);&lt;br /&gt;glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);&lt;br /&gt;glLightfv(GL_LIGHT0, GL_POSITION, position);&lt;br /&gt;glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);&lt;br /&gt;glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);&lt;br /&gt;glEnable(GL_LIGHTING);&lt;br /&gt;glEnable(GL_LIGHT0);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void MyDisplay()&lt;br /&gt;{&lt;br /&gt;GLfloat mat_diffuse[] = { 0.1, 0.5, 0.8, 1.0 };&lt;br /&gt;GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };&lt;br /&gt;GLfloat low_shininess[] = { 5.0 };&lt;br /&gt;//Clear buffer.&lt;br /&gt;glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);&lt;br /&gt;glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);&lt;br /&gt;glMaterialfv(GL_FRONT, GL_SHININESS, low_shininess);&lt;br /&gt;&lt;br /&gt;GLUquadricObj *Cylinder;&lt;br /&gt;GLUquadricObj *Disk;&lt;br /&gt;glEnable(GL_DEPTH);&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT  GL_DEPTH_BUFFER_BIT);&lt;br /&gt;Cylinder = gluNewQuadric();&lt;br /&gt;Disk = gluNewQuadric();&lt;br /&gt;gluQuadricDrawStyle(Cylinder, GLU_FILL);&lt;br /&gt;//glLoadIdentity();&lt;br /&gt;glPopMatrix();&lt;br /&gt;&lt;br /&gt;glBegin(GL_LINES);&lt;br /&gt;glColor3f(1,1,1);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(400,0,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,400,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,0,400);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(::x,y,0);&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;gluCylinder(Cylinder,15,15,40,32,32);&lt;br /&gt;glColor3f(0,1,0);&lt;br /&gt;gluDisk(Disk,0.5,1.5,32,32);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glutSwapBuffers();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;// Called by GLUT library when the window has changed size&lt;br /&gt;&lt;br /&gt;void Rescale(GLsizei w, GLsizei h)&lt;br /&gt;{&lt;br /&gt;glViewport(0,0,w,h);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void SetupRC()&lt;br /&gt;{&lt;br /&gt;GLfloat final = width / height;&lt;br /&gt;gluPerspective(90, final , 0, 1000);&lt;br /&gt;gluLookAt(90,90,90,0,1,0,0,1,0);&lt;br /&gt;glFlush();&lt;br /&gt;glPushMatrix();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void main(int argc, char **argv)&lt;br /&gt;{&lt;br /&gt;glutInit(&amp;amp;argc, argv);&lt;br /&gt;glutInitDisplayMode(GLUT_DOUBLE GLUT_RGB  GLUT_DEPTH);&lt;br /&gt;glutInitWindowSize(640, 480);&lt;br /&gt;glutCreateWindow("My Practical 7");&lt;br /&gt;glutDisplayFunc(MyDisplay);&lt;br /&gt;init();&lt;br /&gt;glutReshapeFunc(Rescale);&lt;br /&gt;SetupRC();&lt;br /&gt;glutMainLoop();&lt;br /&gt;}&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-3211301470544316744?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/3211301470544316744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=3211301470544316744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/3211301470544316744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/3211301470544316744'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/11/practical-7.html' title='Practical 7'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LQnRloFIxoM/R04me8tz1AI/AAAAAAAAABA/ncy9CgyGpnE/s72-c/practical+7.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-6950275738888367993</id><published>2007-11-28T06:51:00.000-08:00</published><updated>2008-11-14T23:58:51.954-08:00</updated><title type='text'>Practical 6</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_LQnRloFIxoM/R02Ecctz0-I/AAAAAAAAAAw/2l7cSyzhi2k/s1600-h/Untitled-1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5137908374179140578" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_LQnRloFIxoM/R02Ecctz0-I/AAAAAAAAAAw/2l7cSyzhi2k/s320/Untitled-1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;#include "glut.h"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;GLfloat angle= 0.0f;&lt;br /&gt;GLfloat width= 40.0f;&lt;br /&gt;GLfloat height= 30.0f;&lt;br /&gt;int x=0;&lt;br /&gt;int y=0;&lt;br /&gt;int z=0;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void drawBody()&lt;br /&gt;{&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-15,5,0);&lt;br /&gt;glVertex3f(15,5,0);&lt;br /&gt;glVertex3f(15,-20,0);&lt;br /&gt;glVertex3f(-15,-20,0);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-15,5,10);&lt;br /&gt;glVertex3f(15,5,10);&lt;br /&gt;glVertex3f(15,-20,10);&lt;br /&gt;glVertex3f(-15,-20,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(15,5,10);&lt;br /&gt;glVertex3f(15,5,0);&lt;br /&gt;glVertex3f(15,-20,0);&lt;br /&gt;glVertex3f(15,-20,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-15,5,10);&lt;br /&gt;glVertex3f(-15,5,0);&lt;br /&gt;glVertex3f(-15,-20,0);&lt;br /&gt;glVertex3f(-15,-20,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-15,5,0);&lt;br /&gt;glVertex3f(15,5,0);&lt;br /&gt;glVertex3f(15,5,10);&lt;br /&gt;glVertex3f(-15,5,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-15,-20,0);&lt;br /&gt;glVertex3f(15,-20,0);&lt;br /&gt;glVertex3f(15,-20,10);&lt;br /&gt;glVertex3f(-15,-20,10);&lt;br /&gt;glEnd();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void drawLimb()&lt;br /&gt;{&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,8);&lt;br /&gt;glVertex3f(1,5,8);&lt;br /&gt;glVertex3f(1,-15,8);&lt;br /&gt;glVertex3f(-5,-15,8);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,2);&lt;br /&gt;glVertex3f(1,5,2);&lt;br /&gt;glVertex3f(1,-15,2);&lt;br /&gt;glVertex3f(-5,-15,2);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(1,5,8);&lt;br /&gt;glVertex3f(1,5,2);&lt;br /&gt;glVertex3f(1,-15,2);&lt;br /&gt;glVertex3f(1,-15,8);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,8);&lt;br /&gt;glVertex3f(-5,5,2);&lt;br /&gt;glVertex3f(-5,-15,2);&lt;br /&gt;glVertex3f(-5,-15,8);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,2);&lt;br /&gt;glVertex3f(1,5,2);&lt;br /&gt;glVertex3f(1,5,8);&lt;br /&gt;glVertex3f(-5,5,8);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,-15,2);&lt;br /&gt;glVertex3f(1,-15,2);&lt;br /&gt;glVertex3f(1,-15,8);&lt;br /&gt;glVertex3f(-5,-15,8);&lt;br /&gt;glEnd();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void drawLimb2()&lt;br /&gt;{&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,10);&lt;br /&gt;glVertex3f(5,5,10);&lt;br /&gt;glVertex3f(5,-15,10);&lt;br /&gt;glVertex3f(-5,-15,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,0);&lt;br /&gt;glVertex3f(5,5,0);&lt;br /&gt;glVertex3f(5,-15,0);&lt;br /&gt;glVertex3f(-5,-15,0);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(5,5,10);&lt;br /&gt;glVertex3f(5,5,0);&lt;br /&gt;glVertex3f(5,-15,0);&lt;br /&gt;glVertex3f(5,-15,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,10);&lt;br /&gt;glVertex3f(-5,5,0);&lt;br /&gt;glVertex3f(-5,-15,0);&lt;br /&gt;glVertex3f(-5,-15,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,5,0);&lt;br /&gt;glVertex3f(5,5,0);&lt;br /&gt;glVertex3f(5,5,10);&lt;br /&gt;glVertex3f(-5,5,10);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-5,-15,0);&lt;br /&gt;glVertex3f(5,-15,0);&lt;br /&gt;glVertex3f(5,-15,10);&lt;br /&gt;glVertex3f(-5,-15,10);&lt;br /&gt;glEnd();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void drawHead()&lt;br /&gt;{&lt;br /&gt;glColor3f(1,0,1);&lt;br /&gt;glutSolidSphere(9.5,36,25);&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void MyDisplay()&lt;br /&gt;{&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT  GL_DEPTH_BUFFER_BIT);&lt;br /&gt;//glLoadIdentity();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glEnable(GL_DEPTH);&lt;br /&gt;glPopMatrix();&lt;br /&gt;glBegin(GL_LINES);&lt;br /&gt;glColor3f(1,1,1);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(400,0,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,400,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,0,400);&lt;br /&gt;glEnd();&lt;/div&gt;&lt;div&gt;&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(::x,y,z);&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(-15, 0.0, 0.0);&lt;br /&gt;drawLimb();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(-20, -15.0, 13);&lt;br /&gt;glRotatef(90.0, 1.0, 0.0, 0.0);&lt;br /&gt;drawLimb();&lt;br /&gt;glPopMatrix();&lt;br /&gt;&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(-40, -60, -25);&lt;br /&gt;drawLimb2();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(-15, -60, -25);&lt;br /&gt;drawLimb2();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glPushMatrix();&lt;br /&gt;drawBody();&lt;br /&gt;glPopMatrix();&lt;br /&gt;&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(20, 0.0, 0.0);&lt;br /&gt;drawLimb();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(10, -14.0, 3);&lt;br /&gt;glRotatef(50.0, 1.0, 0.0, 0.0);&lt;br /&gt;drawLimb();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(-17, -5, -12);&lt;br /&gt;drawHead();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glutPostRedisplay();&lt;br /&gt;glutSwapBuffers();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void Rescale(GLsizei w, GLsizei h)&lt;br /&gt;{&lt;br /&gt;glViewport(0,0,w,h);&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void SetupRC()&lt;br /&gt;{&lt;br /&gt;GLfloat final = width / height;&lt;br /&gt;glFrontFace(GL_CCW);&lt;br /&gt;gluPerspective(50, final , 0, 1000);&lt;br /&gt;gluLookAt(90,90,90,0,1,0,0,1,0);&lt;br /&gt;glFlush();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void Keyboard(unsigned char key, int x, int y)&lt;br /&gt;{&lt;br /&gt;switch(key) //check which key is pressed&lt;br /&gt;{&lt;br /&gt;case 'a':&lt;br /&gt;::x--; //add 1 to global x.&lt;br /&gt;break;&lt;br /&gt;case 'd':&lt;br /&gt;::x++; //minus 1 to global x.&lt;br /&gt;break;&lt;br /&gt;case 'w':&lt;br /&gt;::y++;&lt;br /&gt;break;&lt;br /&gt;case 's':&lt;br /&gt;::y--;&lt;br /&gt;break;&lt;br /&gt;case 'q':&lt;br /&gt;::z--;&lt;br /&gt;break;&lt;br /&gt;case 'e':&lt;br /&gt;::z++;&lt;br /&gt;break;&lt;br /&gt;}&lt;br /&gt;glutPostRedisplay();&lt;br /&gt;}&lt;/div&gt;&lt;div&gt;&lt;br /&gt;void main(int argc, char **argv)&lt;br /&gt;{&lt;br /&gt;glutInit(&amp;amp;argc, argv);&lt;br /&gt;glutInitDisplayMode(GLUT_DOUBLE GLUT_RGB  GLUT_DEPTH);&lt;br /&gt;glutInitWindowSize(640, 480);&lt;br /&gt;glutCreateWindow("My Practical 6");&lt;br /&gt;glutDisplayFunc(MyDisplay);&lt;br /&gt;glutReshapeFunc(Rescale);&lt;br /&gt;glutKeyboardFunc(Keyboard);&lt;br /&gt;SetupRC();&lt;br /&gt;glutMainLoop();&lt;br /&gt;}&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-6950275738888367993?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/6950275738888367993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=6950275738888367993' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6950275738888367993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6950275738888367993'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/11/practical-6.html' title='Practical 6'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_LQnRloFIxoM/R02Ecctz0-I/AAAAAAAAAAw/2l7cSyzhi2k/s72-c/Untitled-1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-6014714238510475277</id><published>2007-11-22T20:38:00.000-08:00</published><updated>2008-11-14T23:58:52.077-08:00</updated><title type='text'>PRACTICAL 5</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_LQnRloFIxoM/R02Frstz0_I/AAAAAAAAAA4/o-g10EJWcvQ/s1600-h/Untitled-2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5137909735683773426" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_LQnRloFIxoM/R02Frstz0_I/AAAAAAAAAA4/o-g10EJWcvQ/s320/Untitled-2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;#include "glut.h"&lt;br /&gt;&lt;br /&gt;GLfloat angle= 0.0f;&lt;br /&gt;GLfloat width= 40.0f;&lt;br /&gt;GLfloat height= 30.0f;&lt;br /&gt;int x=0;int y=0;&lt;br /&gt;&lt;br /&gt;void MyDisplay()&lt;br /&gt;{&lt;br /&gt;glEnable(GL_DEPTH);&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT); //glLoadIdentity();&lt;br /&gt;glPopMatrix();&lt;br /&gt;glBegin(GL_LINES);&lt;br /&gt;glColor3f(1,1,1);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(400,0,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,400,0);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,0,400);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glPushMatrix();&lt;br /&gt;glTranslatef(::x,y,0);&lt;br /&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,20,0);&lt;br /&gt;glVertex3f(20,20,0);&lt;br /&gt;glVertex3f(20,0,0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(0,0,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,0,20);&lt;br /&gt;glVertex3f(0,20,20);&lt;br /&gt;glVertex3f(0,20,0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(0,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,20,0);&lt;br /&gt;glVertex3f(0,20,20);&lt;br /&gt;glVertex3f(20,20,20);&lt;br /&gt;glVertex3f(20,20,0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(1,1,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0,0,20);&lt;br /&gt;glVertex3f(20,0,20);&lt;br /&gt;glVertex3f(20,0,0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(0,1,1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(20,0,0);&lt;br /&gt;glVertex3f(20,0,20);&lt;br /&gt;glVertex3f(20,20,20);&lt;br /&gt;glVertex3f(20,20,0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(1,0,0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,0,20);&lt;br /&gt;glVertex3f(0,20,20);&lt;br /&gt;glVertex3f(20,20,20);&lt;br /&gt;glVertex3f(20,0,20);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glutSwapBuffers();&lt;br /&gt;} // Called by GLUT library when the window has changed size&lt;br /&gt;&lt;br /&gt;void Rescale(GLsizei w, GLsizei h)&lt;br /&gt;{&lt;br /&gt;glViewport(0,0,w,h);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void SetupRC()&lt;br /&gt;{&lt;br /&gt;GLfloat final = width / height;&lt;br /&gt;gluPerspective(90, final , 0, 1000);&lt;br /&gt;gluLookAt(90,90,90,0,1,0,0,1,0);&lt;br /&gt;glFlush();&lt;br /&gt;glPushMatrix();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void Keyboard(unsigned char key, int x, int y)&lt;br /&gt;{&lt;br /&gt;switch(key) //check which key is pressed&lt;br /&gt;{&lt;br /&gt;case 'a': ::x++; //add 1 to global x.&lt;br /&gt;break;&lt;br /&gt;case 'd': ::x--; //minus 1 to global x.&lt;br /&gt;break;&lt;br /&gt;case 'w': ::y++;&lt;br /&gt;break;&lt;br /&gt;case 's': ::y--;&lt;br /&gt;break;&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;glutPostRedisplay();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void main(int argc, char **argv)&lt;br /&gt;{&lt;br /&gt;glutInit(&amp;amp;argc, argv);&lt;br /&gt;glutInitDisplayMode(GLUT_DOUBLE GLUT_RGB GLUT_DEPTH);&lt;br /&gt;glutInitWindowSize(640, 480);&lt;br /&gt;glutCreateWindow("My Practical 5");&lt;br /&gt;glutDisplayFunc(MyDisplay);&lt;br /&gt;glutReshapeFunc(Rescale);&lt;br /&gt;glutKeyboardFunc(Keyboard);&lt;br /&gt;SetupRC();&lt;br /&gt;glutMainLoop();&lt;br /&gt;}&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-6014714238510475277?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/6014714238510475277/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=6014714238510475277' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6014714238510475277'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/6014714238510475277'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/11/practical-5.html' title='PRACTICAL 5'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_LQnRloFIxoM/R02Frstz0_I/AAAAAAAAAA4/o-g10EJWcvQ/s72-c/Untitled-2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-7357956959556261676</id><published>2007-11-22T20:35:00.000-08:00</published><updated>2008-11-14T23:58:52.294-08:00</updated><title type='text'>PRACTICAL 4</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_LQnRloFIxoM/R02EQMtz09I/AAAAAAAAAAo/714qLPDypaU/s1600-h/Untitled-3.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5137908163725743058" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_LQnRloFIxoM/R02EQMtz09I/AAAAAAAAAAo/714qLPDypaU/s320/Untitled-3.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;#include "glut.h"&lt;br /&gt;void MyDisplay()&lt;br /&gt;{&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT);&lt;br /&gt;glColor3ub(255,255,255);&lt;br /&gt;glVertex3f(0.0f, 0.0f, 100.0);&lt;br /&gt;glVertex3f(0.0f, 0.0f, -10.0);&lt;br /&gt;glVertex3f(100.0f, 0.0f, 0.0);&lt;br /&gt;glVertex3f(-10.0f, 0.0f, 0.0);&lt;br /&gt;glVertex3f(0.0f, 100.0f, 0.0);&lt;br /&gt;glVertex3f(0.0f, -10.0f, 0.0);&lt;br /&gt;glEnd();&lt;br /&gt;&lt;br /&gt;glColor3f(0, 1, 0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-35,-30,11);&lt;br /&gt;glVertex3f(-35,30,11);&lt;br /&gt;glVertex3f(-30,30,11);&lt;br /&gt;glVertex3f(-30,-30,11);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(1, 0, 0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-40,-20,10);&lt;br /&gt;glVertex3f(-40,-10,10);&lt;br /&gt;glVertex3f(40,-10,14);&lt;br /&gt;glVertex3f(40,-20,14);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(0, 0, 1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-40,20,12);&lt;br /&gt;glVertex3f(-40,25,12);&lt;br /&gt;glVertex3f(40,25,12);&lt;br /&gt;glVertex3f(40,20,12);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(1, 1, 0);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(30,-30,13);&lt;br /&gt;glVertex3f(30,30,13);&lt;br /&gt;glVertex3f(35,30,13);&lt;br /&gt;glVertex3f(35,-30,13);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glutSwapBuffers();&lt;br /&gt;} // Called by GLUT library when the window has changed sizevoid Rescale&lt;br /&gt;&lt;br /&gt;(GLsizei w, GLsizei h)&lt;br /&gt;{&lt;br /&gt;glViewport(0,0,w,h);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void SetupRC()&lt;br /&gt;{&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT);&lt;br /&gt;glClearColor(0,0,0,1);&lt;br /&gt;glOrtho(-64,64,48,-48,1,50);&lt;br /&gt;gluLookAt(0,0,20,0,2,0,0,2,0);&lt;br /&gt;glEnable(GL_DEPTH_TEST);&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void main(int argc, char **argv)&lt;br /&gt;{&lt;br /&gt;glutInit(&amp;amp;argc, argv);&lt;br /&gt;glutInitDisplayMode(GLUT_DOUBLE GLUT_RGB GLUT_DEPTH);&lt;br /&gt;glutInitWindowSize(640, 480);&lt;br /&gt;glutCreateWindow("My Practical 4");&lt;br /&gt;glutDisplayFunc(MyDisplay);&lt;br /&gt;glutReshapeFunc(Rescale);&lt;br /&gt;SetupRC();&lt;br /&gt;glutMainLoop();&lt;br /&gt;}&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-7357956959556261676?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/7357956959556261676/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=7357956959556261676' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/7357956959556261676'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/7357956959556261676'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/11/practical-4.html' title='PRACTICAL 4'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_LQnRloFIxoM/R02EQMtz09I/AAAAAAAAAAo/714qLPDypaU/s72-c/Untitled-3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-7934452969027874739</id><published>2007-11-22T20:21:00.000-08:00</published><updated>2007-11-22T20:35:04.540-08:00</updated><title type='text'>PRACTICAL 3</title><content type='html'>#include "glut.h"&lt;br /&gt;void myDisplay(void)&lt;br /&gt;{&lt;br /&gt;glClear(GL_COLOR_BUFFER_BIT  GL_DEPTH_BUFFER_BIT);&lt;br /&gt;glColor3f(1, 0, 0);&lt;br /&gt;glBegin(GL_TRIANGLES);&lt;br /&gt;glVertex3f(1,0,0);&lt;br /&gt;glVertex3f(0.5,0.5,0);&lt;br /&gt;glVertex3f(0.5,0,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(0, 1, 0);&lt;br /&gt;glBegin(GL_TRIANGLES);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0.3,0.5,0);&lt;br /&gt;glVertex3f(0.3,0,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(1, 1, 0);&lt;br /&gt;glBegin(GL_TRIANGLES);&lt;br /&gt;glVertex3f(-1,-1,0);&lt;br /&gt;glVertex3f(-0.3,-0.4,0);&lt;br /&gt;glVertex3f(-0.3,0,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(0, 1, 1);&lt;br /&gt;glBegin(GL_TRIANGLES);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(-0.3,-0.5,0);&lt;br /&gt;glVertex3f(-0.3,0,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(0, 0, 1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0,0,0);&lt;br /&gt;glVertex3f(0.3,0,0);&lt;br /&gt;glVertex3f(0.3,0.3,0);&lt;br /&gt;glVertex3f(0,0.3,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(0, 1, 1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-0.3,-0.6,0);&lt;br /&gt;glVertex3f(-0.1,-0.6,0);&lt;br /&gt;glVertex3f(-0.1,-0.9,0);&lt;br /&gt;glVertex3f(-0.3,-0.9,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(1, 0, 1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(-0.9,0.9,0);&lt;br /&gt;glVertex3f(-0.6,0.9,0);&lt;br /&gt;glVertex3f(-0.6,0.4,0); &lt;br /&gt;glVertex3f(-0.9,0.4,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glColor3f(1, 1, 1);&lt;br /&gt;glBegin(GL_QUADS);&lt;br /&gt;glVertex3f(0.3,-0.3,0);&lt;br /&gt;glVertex3f(0.6,-0.3,0);&lt;br /&gt;glVertex3f(0.6,-0.6,0);&lt;br /&gt;glVertex3f(0.3,-0.6,0);&lt;br /&gt;glEnd( );&lt;br /&gt;&lt;br /&gt;glutSwapBuffers();&lt;br /&gt;glBegin(GL_POINTS);&lt;br /&gt;glVertex3f(10.0f, 0.0f, 0.0f);&lt;br /&gt;glEnd();&lt;br /&gt;}&lt;br /&gt;&lt;br /&gt;void main(int argc, char **argv)&lt;br /&gt;{&lt;br /&gt;glutInit(&amp;amp;argc, argv);&lt;br /&gt;glutInitDisplayMode(GLUT_DOUBLE  GLUT_RGB  GLUT_DEPTH);&lt;br /&gt;glutInitWindowSize(640,480);&lt;br /&gt;glutInitWindowPosition(100, 100);&lt;br /&gt;glutCreateWindow("Squares and Triangles");&lt;br /&gt;glutDisplayFunc(myDisplay);&lt;br /&gt;glutMainLoop();&lt;br /&gt;}&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-7934452969027874739?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/7934452969027874739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=7934452969027874739' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/7934452969027874739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/7934452969027874739'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/11/practical-3.html' title='PRACTICAL 3'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-3843913558706637829</id><published>2007-10-31T20:07:00.000-07:00</published><updated>2007-10-31T20:12:22.720-07:00</updated><title type='text'>Week 3</title><content type='html'>Software Engineering:&lt;br /&gt;-Handing in of proposal.&lt;br /&gt;-Showing Mr Johnny Tan uml diagrams.&lt;br /&gt;&lt;br /&gt;Product and Project Management&lt;br /&gt;-Presentation&lt;br /&gt;&lt;br /&gt;Maths 2:&lt;br /&gt;TEST.&lt;br /&gt;Can do. No need study.&lt;br /&gt;&lt;br /&gt;Advance C++:&lt;br /&gt;Starting to enjoy lab sessions. Learn about constructor and destructor. We got pop quiz, I 1st time can do.&lt;br /&gt;&lt;br /&gt;Computer graphics:&lt;br /&gt;Learn to create polygons using vectors.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-3843913558706637829?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/3843913558706637829/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=3843913558706637829' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/3843913558706637829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/3843913558706637829'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/10/week-3.html' title='Week 3'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-5459033867163081633</id><published>2007-10-31T19:57:00.000-07:00</published><updated>2007-10-31T20:07:42.991-07:00</updated><title type='text'>Week 2</title><content type='html'>Advance C++:&lt;br /&gt;Classes was easy, I was startin to enjoy the C++ practical lab, lecture was boring as usual. We learn how to use classes function. And as usual, we spend 3 hours in the lab .&lt;br /&gt;&lt;br /&gt;Maths 2:&lt;br /&gt;New formulas, new ways of solving equation.&lt;br /&gt;&lt;br /&gt;Computer Graphics:&lt;br /&gt;2D rendering, updating blog =D.&lt;br /&gt;&lt;br /&gt;Data structure:&lt;br /&gt;Revision of pointers.&lt;br /&gt;&lt;br /&gt;Project and Product Management:&lt;br /&gt;Doing powerpoint for presentation of proposal.&lt;br /&gt;&lt;br /&gt;Software engineering:&lt;br /&gt;learning how to draw uml diagram.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-5459033867163081633?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/5459033867163081633/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=5459033867163081633' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/5459033867163081633'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/5459033867163081633'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/10/week-2.html' title='Week 2'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-2270439378722264003</id><published>2007-10-21T09:06:00.000-07:00</published><updated>2007-10-21T09:13:17.237-07:00</updated><title type='text'>Sem 2: Week 1</title><content type='html'>School reopened, time to get back to work. =D&lt;br /&gt;&lt;br /&gt;Advance C++: Well nothing much on the 1st week, just some revision on last sem's C++ work, making use of switch structures, struct, functions, array and so on.&lt;br /&gt;&lt;br /&gt;Computer Graphics: Nothing much yet, just making a blog. Haha.&lt;br /&gt;&lt;br /&gt;Data Structure: Learning how to step in and step over for debugging. This can help us for debugging in the future. =)&lt;br /&gt;&lt;br /&gt;Maths 2: Just some easy to work out new formulas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-2270439378722264003?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/2270439378722264003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=2270439378722264003' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/2270439378722264003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/2270439378722264003'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/10/sem-2-week-1.html' title='Sem 2: Week 1'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-4222385420021645929</id><published>2007-10-17T18:56:00.000-07:00</published><updated>2008-11-14T23:58:52.691-08:00</updated><title type='text'>World of Warcraft</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_LQnRloFIxoM/RxbHIgsXiEI/AAAAAAAAAAM/9iq96GyRC3E/s1600-h/WOW.bmp"&gt;&lt;img id="BLOGGER_PHOTO_ID_5122500575209424962" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/_LQnRloFIxoM/RxbHIgsXiEI/AAAAAAAAAAM/9iq96GyRC3E/s320/WOW.bmp" border="0" /&gt;&lt;/a&gt; &lt;span style="color:#000000;"&gt;Title: &lt;strong&gt;&lt;span style="color:#000099;"&gt;World of Warcraft&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Platform: &lt;/span&gt;&lt;span style="color:#000000;"&gt;Mac OS X, Windows&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;Genre: MMORPG&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Developer: Bizzard Entertainment&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;Product Model Year: July 21, 2005&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;Game Requirements: &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#000000;"&gt;&lt;span style="color:#000099;"&gt;Windows&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="color:#000000;"&gt;Windows 2000&lt;/span&gt;&lt;span style="color:#000000;"&gt;, &lt;/span&gt;&lt;span style="color:#000000;"&gt;Windows Vista&lt;/span&gt;&lt;span style="color:#000000;"&gt; or &lt;/span&gt;&lt;span style="color:#000000;"&gt;Windows XP&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;Intel Pentium III&lt;/span&gt;&lt;span style="color:#000000;"&gt; or &lt;/span&gt;&lt;span style="color:#000000;"&gt;AMD Athlon&lt;/span&gt;&lt;span style="color:#000000;"&gt; 800 &lt;/span&gt;&lt;span style="color:#000000;"&gt;MHz&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;512 &lt;/span&gt;&lt;span style="color:#000000;"&gt;MB&lt;/span&gt;&lt;span style="color:#000000;"&gt; or more of &lt;/span&gt;&lt;span style="color:#000000;"&gt;RAM&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;32 MB 3D &lt;/span&gt;&lt;span style="color:#000000;"&gt;video card&lt;/span&gt;&lt;span style="color:#000000;"&gt; with &lt;/span&gt;&lt;span style="color:#000000;"&gt;Hardware T&amp;amp;L&lt;/span&gt;&lt;span style="color:#000000;"&gt; or better&lt;br /&gt;6.0 &lt;/span&gt;&lt;span style="color:#000000;"&gt;GB&lt;/span&gt;&lt;span style="color:#000000;"&gt; free &lt;/span&gt;&lt;span style="color:#000000;"&gt;HD&lt;/span&gt;&lt;span style="color:#000000;"&gt; space&lt;br /&gt;4× &lt;/span&gt;&lt;span style="color:#000000;"&gt;CD-ROM&lt;/span&gt;&lt;span style="color:#000000;"&gt; drive&lt;br /&gt;56 kbit/s or faster Internet connection&lt;br /&gt;&lt;br /&gt;&lt;span style="color:#000099;"&gt;&lt;strong&gt;Macintish&lt;/strong&gt; &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;Mac OS X 10.3.9&lt;/span&gt;&lt;span style="color:#000000;"&gt; or newer&lt;br /&gt;933 MHz or higher G4, or G5, or Intel processor&lt;br /&gt;512 MB RAM or higher&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;ATI&lt;/span&gt;&lt;span style="color:#000000;"&gt; or &lt;/span&gt;&lt;span style="color:#000000;"&gt;NVIDIA&lt;/span&gt;&lt;span style="color:#000000;"&gt; video card with 32 MB &lt;/span&gt;&lt;span style="color:#000000;"&gt;Video RAM&lt;/span&gt;&lt;span style="color:#000000;"&gt; or more&lt;br /&gt;6.0 GB free HD space&lt;br /&gt;4× CD-ROM drive&lt;br /&gt;56 kbit/s or faster Internet connection&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Description of the game:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Game Play:&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;World of Warcraft is a &lt;/span&gt;&lt;span style="color:#000000;"&gt;MMORPG&lt;/span&gt;&lt;span style="color:#000000;"&gt;. As with other MMORPGs, players control a character &lt;/span&gt;&lt;span style="color:#000000;"&gt;avatar&lt;/span&gt;&lt;span style="color:#000000;"&gt; within a persistent game world, exploring the landscape, fighting monsters, and interacting with &lt;/span&gt;&lt;span style="color:#000000;"&gt;NPCs&lt;/span&gt;&lt;span style="color:#000000;"&gt; as well as other players. The game rewards success with money, items, and experience, which in turn allow players to improve their skill and power. Players can level their characters from level one up to level 60, level 70 if they have &lt;/span&gt;&lt;span style="color:#000000;"&gt;The Burning Crusade&lt;/span&gt;&lt;span style="color:#000000;"&gt; expansion or level 80 if they have the yet to be released &lt;/span&gt;&lt;span style="color:#000000;"&gt;Wrath of the Lich King&lt;/span&gt;&lt;span style="color:#000000;"&gt; expansion. &lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;In addition, players may opt to take part in battles against other players of an enemy faction, in &lt;/span&gt;&lt;span style="color:#000000;"&gt;PvP&lt;/span&gt;&lt;span style="color:#000000;"&gt; &lt;/span&gt;&lt;span style="color:#000000;"&gt;battlegrounds&lt;/span&gt;&lt;span style="color:#000000;"&gt; or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join &lt;/span&gt;&lt;span style="color:#000000;"&gt;guilds&lt;/span&gt;&lt;span style="color:#000000;"&gt; in order to conduct &lt;/span&gt;&lt;span style="color:#000000;"&gt;raids&lt;/span&gt;&lt;span style="color:#000000;"&gt; against enemy territory and &lt;/span&gt;&lt;span style="color:#000000;"&gt;instances&lt;/span&gt;&lt;span style="color:#000000;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Graphics:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;The Graphic is one of the best that I have ever played. The tiny details were all there(Characters, trees, mountains, buildings, etc.)&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;Shadows were clearly seen and is very realistic. The background is fantastic. Everything is just so real...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Sound:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;Sound is excellent. The way the npcs talk, the sound of combat, the footsteps, all sound real. There is even the sound of the weather, globin airships, as well as the sound of insects.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;strong&gt;&lt;span style="color:#000099;"&gt;Conclusion:&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;&lt;span style="color:#000000;"&gt;World of Warcraft (WOW) is one of the biggest game ever created, with over millions of gamers addicted to it. The quest is never ending and the game has an aim, not like some other never-ending grinding MMORPG games. Although the game requires money to play, it is not a waste to try playing it.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-4222385420021645929?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/4222385420021645929/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=4222385420021645929' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/4222385420021645929'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/4222385420021645929'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/10/title-world-of-warcraft-platform-mac-os.html' title='World of Warcraft'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_LQnRloFIxoM/RxbHIgsXiEI/AAAAAAAAAAM/9iq96GyRC3E/s72-c/WOW.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4181229411522489836.post-9060334797814842254</id><published>2007-10-17T18:40:00.000-07:00</published><updated>2007-10-21T09:06:22.099-07:00</updated><title type='text'>Mathematics 1</title><content type='html'>&lt;span style="color:#000000;"&gt;Grade for Maths 1 : A&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Review of Maths 1&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;1) Algebra&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;-Quadratic equation&lt;br /&gt;-Coordinate Geometry&lt;br /&gt;-Trigonometry&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;-Reference Angle&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color:#000000;"&gt;2) Vector Geometry&lt;/span&gt;&lt;br /&gt;-Components of Vectors in 2D&lt;br /&gt;&lt;span style="color:#000000;"&gt;-Components of Vectors in 3D&lt;/span&gt;&lt;span style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color:#000000;"&gt;-Unit Vectors and Direction Vectors&lt;br /&gt;-Direction cosines and Direction Rations&lt;br /&gt;-Dot product&lt;br /&gt;-Scalar ProductProduct of 2 vectors&lt;br /&gt;&lt;br /&gt;3) Matrix Notation and Terminology&lt;br /&gt;-Identity matrix&lt;br /&gt;-Addition of matrix&lt;br /&gt;-Scalar multiplication&lt;br /&gt;-Matrix multiplication&lt;br /&gt;-Transpose of matrix&lt;br /&gt;-Inverse of matrix&lt;br /&gt;-Linear systems and inverses&lt;br /&gt;-Determinants&lt;br /&gt;-Transformations in Homogeneous Co-ordinates&lt;br /&gt;&lt;br /&gt;END.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4181229411522489836-9060334797814842254?l=mh-bsll.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://mh-bsll.blogspot.com/feeds/9060334797814842254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4181229411522489836&amp;postID=9060334797814842254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/9060334797814842254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4181229411522489836/posts/default/9060334797814842254'/><link rel='alternate' type='text/html' href='http://mh-bsll.blogspot.com/2007/10/mathematics-1.html' title='Mathematics 1'/><author><name>Adam</name><uri>http://www.blogger.com/profile/09341014176990269202</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
