Software Engineering:
-Handing in of proposal.
-Showing Mr Johnny Tan uml diagrams.
Product and Project Management
-Presentation
Maths 2:
TEST.
Can do. No need study.
Advance C++:
Starting to enjoy lab sessions. Learn about constructor and destructor. We got pop quiz, I 1st time can do.
Computer graphics:
Learn to create polygons using vectors.
Wednesday, October 31, 2007
Week 2
Advance C++:
Classes was easy, I was startin to enjoy the C++ practical lab, lecture was boring as usual. We learn how to use classes function. And as usual, we spend 3 hours in the lab .
Maths 2:
New formulas, new ways of solving equation.
Computer Graphics:
2D rendering, updating blog =D.
Data structure:
Revision of pointers.
Project and Product Management:
Doing powerpoint for presentation of proposal.
Software engineering:
learning how to draw uml diagram.
Classes was easy, I was startin to enjoy the C++ practical lab, lecture was boring as usual. We learn how to use classes function. And as usual, we spend 3 hours in the lab .
Maths 2:
New formulas, new ways of solving equation.
Computer Graphics:
2D rendering, updating blog =D.
Data structure:
Revision of pointers.
Project and Product Management:
Doing powerpoint for presentation of proposal.
Software engineering:
learning how to draw uml diagram.
Sunday, October 21, 2007
Sem 2: Week 1
School reopened, time to get back to work. =D
Advance C++: Well nothing much on the 1st week, just some revision on last sem's C++ work, making use of switch structures, struct, functions, array and so on.
Computer Graphics: Nothing much yet, just making a blog. Haha.
Data Structure: Learning how to step in and step over for debugging. This can help us for debugging in the future. =)
Maths 2: Just some easy to work out new formulas.
Advance C++: Well nothing much on the 1st week, just some revision on last sem's C++ work, making use of switch structures, struct, functions, array and so on.
Computer Graphics: Nothing much yet, just making a blog. Haha.
Data Structure: Learning how to step in and step over for debugging. This can help us for debugging in the future. =)
Maths 2: Just some easy to work out new formulas.
Wednesday, October 17, 2007
World of Warcraft
Title: World of Warcraft
Platform: Mac OS X, Windows
Genre: MMORPG
Developer: Bizzard Entertainment
Product Model Year: July 21, 2005
Game Requirements:
Windows
Windows 2000, Windows Vista or Windows XP
Intel Pentium III or AMD Athlon 800 MHz
512 MB or more of RAM
32 MB 3D video card with Hardware T&L or better
6.0 GB free HD space
4× CD-ROM drive
56 kbit/s or faster Internet connection
Macintish
Mac OS X 10.3.9 or newer
933 MHz or higher G4, or G5, or Intel processor
512 MB RAM or higher
ATI or NVIDIA video card with 32 MB Video RAM or more
6.0 GB free HD space
4× CD-ROM drive
56 kbit/s or faster Internet connection
Description of the game:
Game Play:
Graphics:
Sound:
Platform: Mac OS X, Windows
Genre: MMORPG
Developer: Bizzard Entertainment
Product Model Year: July 21, 2005
Game Requirements:
Windows
Windows 2000, Windows Vista or Windows XP
Intel Pentium III or AMD Athlon 800 MHz
512 MB or more of RAM
32 MB 3D video card with Hardware T&L or better
6.0 GB free HD space
4× CD-ROM drive
56 kbit/s or faster Internet connection
Macintish
Mac OS X 10.3.9 or newer
933 MHz or higher G4, or G5, or Intel processor
512 MB RAM or higher
ATI or NVIDIA video card with 32 MB Video RAM or more
6.0 GB free HD space
4× CD-ROM drive
56 kbit/s or faster Internet connection
Description of the game:
Game Play:
World of Warcraft is a MMORPG. As with other MMORPGs, players control a character avatar within a persistent game world, exploring the landscape, fighting monsters, and interacting with NPCs as well as other players. The game rewards success with money, items, and experience, which in turn allow players to improve their skill and power. Players can level their characters from level one up to level 60, level 70 if they have The Burning Crusade expansion or level 80 if they have the yet to be released Wrath of the Lich King expansion.
In addition, players may opt to take part in battles against other players of an enemy faction, in PvP battlegrounds or in normal world zones subject to the rules in place on the particular server. Duels can also be fought between members of the same or opposing factions, although these do not provide tangible rewards. Many players also choose to join guilds in order to conduct raids against enemy territory and instances.
Graphics:
The Graphic is one of the best that I have ever played. The tiny details were all there(Characters, trees, mountains, buildings, etc.)
Shadows were clearly seen and is very realistic. The background is fantastic. Everything is just so real...
Sound:
Sound is excellent. The way the npcs talk, the sound of combat, the footsteps, all sound real. There is even the sound of the weather, globin airships, as well as the sound of insects.
Conclusion:
World of Warcraft (WOW) is one of the biggest game ever created, with over millions of gamers addicted to it. The quest is never ending and the game has an aim, not like some other never-ending grinding MMORPG games. Although the game requires money to play, it is not a waste to try playing it.
Mathematics 1
Grade for Maths 1 : A
Review of Maths 1
1) Algebra
-Quadratic equation
-Coordinate Geometry
-Trigonometry
-Reference Angle
2) Vector Geometry
-Components of Vectors in 2D
-Components of Vectors in 3D
-Unit Vectors and Direction Vectors
-Direction cosines and Direction Rations
-Dot product
-Scalar ProductProduct of 2 vectors
3) Matrix Notation and Terminology
-Identity matrix
-Addition of matrix
-Scalar multiplication
-Matrix multiplication
-Transpose of matrix
-Inverse of matrix
-Linear systems and inverses
-Determinants
-Transformations in Homogeneous Co-ordinates
END.
Review of Maths 1
1) Algebra
-Quadratic equation
-Coordinate Geometry
-Trigonometry
-Reference Angle
2) Vector Geometry
-Components of Vectors in 2D
-Components of Vectors in 3D
-Unit Vectors and Direction Vectors
-Direction cosines and Direction Rations
-Dot product
-Scalar ProductProduct of 2 vectors
3) Matrix Notation and Terminology
-Identity matrix
-Addition of matrix
-Scalar multiplication
-Matrix multiplication
-Transpose of matrix
-Inverse of matrix
-Linear systems and inverses
-Determinants
-Transformations in Homogeneous Co-ordinates
END.
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